Thank you
- Primary
- Secondary
- Defensive
- Utility
- Laws
- Conviction
24 Entries | ||
Primary | Proc Rate per Hit/Tick | |
---|---|---|
Punish Generate: 5 Wrath per attack Strike your enemy for 335% weapon damage and gain Hardened Senses, increasing your Block Chance by 15% for 5 seconds. Requires Shield |
||
Slash Generate: 5 Wrath per attack Ignite the air in front of you, dealing 230% weapon damage as Fire. |
||
Smite Generate: 5 Wrath per attack Smite enemies up to 30 yards away with holy chains that deal 175% weapon damage as Holy. The chains break off and strike up to 3 additional enemies within 20 yards for 150% weapon damage as Holy. |
||
Justice Generate: 5 Wrath per attack Hurl a hammer of justice at your enemies, dealing 245% weapon damage. |
||
Secondary | Proc Rate per Hit/Tick | |
Shield Bash Cost: 30 Wrath Charge at your enemy, bashing him and all nearby foes. Deals 700% weapon damage plus 300% of your shield Block Chance as Holy damage. Requires Shield |
||
Sweep Attack Cost: 20 Wrath Sweep a mystical flail through enemies up to 18 yards before you, dealing 480% weapon damage. Requires Weapon |
||
Blessed Hammer Cost: 10 Wrath Summon a blessed hammer that spins around you, dealing 320% weapon damage as Holy to all enemies hit. |
||
Blessed Shield Cost: 20 Wrath Hurl your shield, dealing 430% weapon damage as Holy plus 250% of shield Block Chance as Holy damage. The shield will ricochet to 3 nearby enemies. Requires Shield |
||
Fist of the Heavens Cost: 30 Wrath Call forth a pillar of lightning from the heavens that explodes, dealing 545% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward and deal 255% weapon damage as Lightning. |
||
Defensive | Proc Rate per Hit/Tick | |
Shield Glare Cooldown: 12 seconds Light erupts from your shield, Blinding all enemies up to 30 yards in front of you for 4 seconds. Requires Shield |
||
Iron Skin Cooldown: 30 seconds Your skin turns to iron, absorbing 50% of all incoming damage for 4 seconds. |
||
Consecration Cooldown: 30 seconds Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal for 32185 Life per second while standing on the consecrated ground. |
||
Judgment Cooldown: 20 seconds Pass judgment on all enemies within 20 yards of the targeted location, Immobilizing them in place for 6 seconds. |
||
Utility | Proc Rate per Hit/Tick | |
Provoke Cooldown: 20 seconds Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds. |
||
Steed Charge Cooldown: 16 seconds Mount a celestial war horse that allows you to ride through enemies unhindered for 2 seconds. |
||
Condemn Cooldown: 15 seconds Build up a massive explosion, unleashing it after 3 seconds, dealing 1160% weapon damage as Holy to all enemies within 15 yards. |
||
Phalanx Cost: 30 Wrath Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage. |
||
Laws | Proc Rate per Hit/Tick | |
Laws of Valor Cooldown: 30 seconds Active: Empower the Law, granting you and your allies 15% increased Attack Speed for 5 seconds. Passive: Recite the Law, granting you and your allies 8% increased Attack Speed. Only one Law may be active at a time. |
||
Laws of Justice Cooldown: 30 seconds Active: Empower the Law, granting you and your allies 490 increased resistance to all elements for 5 seconds. Passive: Recite the Law, granting you and your allies 140 increased resistance to all elements. Only one Law may be active at a time. |
||
Laws of Hope Cooldown: 30 seconds Active: Empower the Law, surrounding you and your allies in a shield for 5 seconds that absorbs up to 124128 damage. Passive: Recite the Law, healing you and your allies for 10728 Life per second. Only one Law may be active at a time. |
||
Conviction | Proc Rate per Hit/Tick | |
Falling Sword Cost: 25 Wrath Launch yourself into the heavens and come crashing down on your enemies, dealing 1700% weapon damage to everything within 14 yards of where you land. This ability does not start its cooldown until after its effects expire. |
||
Akarat's Champion Cooldown: 90 seconds Explode with the power of your order, increasing your damage by 35% and increasing your Wrath regeneration by 5 for 20 seconds. |
||
Heaven's Fury Cooldown: 20 seconds Call down a furious ray of Holy power that deals 1710% weapon damage as Holy over 6 seconds to all enemies caught within it. |
||
Bombardment Cooldown: 60 seconds Call in an assault from afar, raining 5 spheres of burning pitch and stone onto enemies around you, dealing 2850% total weapon damage to enemies within 12 yards of the impact zone. |