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| - (2) Set:
- Reduce the cost of all abilities by 50% while Akarat's Champion is active.
- (4) Set:
- Reduce the cooldown of Akarat's Champion by 50%.
- (6) Set:
- While Akarat's Champion is active, you deal 450% increased damage.
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| - (2) Set:
- +100 Resistance to All Elements
- (3) Set:
- +20% Life
- (4) Set:
- Attacks cause your followers to occasionally come to your aid.
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| - (2) Set:
- Reduces damage from ranged attacks by 7.0%.
- Reduces damage from melee attacks by 7.0%
- (3) Set:
- Reduces damage from elites by 15.0%
- Increases damage against elites by 15.0%
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| - (2) Set:
- When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
- (2) Set:
- When you hit with a resource-spending attack, deal 50% increased damage for 5 seconds.
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| - (2) Set:
- +15% Life
- (3) Set:
- Reduces cooldown of all skills by 10.0%.
- +20% Experience. (2.0% at level 70)
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| - (2) Set:
- Attack Speed Increased by 8.0%
- (3) Set:
- 50% Better Chance of Finding Magical Items
- +50% Experience. (5.0% at level 70)
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| - (2) Set:
- Regenerates 6000 Life per Second
- Reduces cooldown of all skills by 10.0%.
- (3) Set:
- +50 Resistance to All Elements
- Reduces all resource costs by 10%.
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| - (2) Set:
- Casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, or Wave of Force reduces the cooldown of Slow Time by 2 seconds.
- (4) Set:
- You take 50% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
- (6) Set:
- Enemies affected by your Slow Time take 2000% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
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| - (2) Set:
- +6000 Fire Thorns Damage
- (3) Set:
- Chance to Deal 25% Area Damage on Hit.
- (4) Set:
- +15% Damage to Demons
- Chance to reflect projectiles when you are hit by enemies.
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| - (2) Set:
- Companion calls all companions to your side.
- (4) Set:
- Sentries deal 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
- (6) Set:
- Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 800% increased damage for every active Sentry.
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| - (2) Set:
- When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set:
- Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second the enemy will Ignite, burning until they die.
- (6) Set:
- Your damage is increased by 40% for each enemy that is Ignited. Elites that are Ignited increase your damage by 2000%. You can only have one Elite damage bonus active at a time.
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| - (2) Set:
- +250 Vitality
- Regenerates 8000 Life per Second
- (3) Set:
- +15% Movement Speed
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| - (2) Set:
- +100 Resistance to All Elements
- Attack Speed Increased by 10.0%
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| - (2) Set:
- Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from all sources for 10 seconds.
- (4) Set:
- After applying Necrosis to an enemy, you take 60% reduced damage for 10 seconds.
- (6) Set:
- After casting Wall of Death, gain 1400% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
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| - (2) Set:
- Every time you spend primary resource, gain 6% increased Attack Speed, Damage, and Armor for 5 seconds. This effect stacks up to 5 times.
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| |
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| - (2) Set:
- Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 Fury you spend with an attack.
- (4) Set:
- Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune's effect and duration are increased by 150%.
- (6) Set:
- Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200%.
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| - (2) Set:
- Your damage taken is reduced by 50% while Sweeping Wind is active.
- (4) Set:
- Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have.
- (6) Set:
- Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 3000% increased damage.
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| - (2) Set:
- Gain 100% increased damage while using Steed Charge and for 5 seconds after it ends.
- Increases the duration of Steed Charge by 2 seconds. In addition, killing an enemy reduces the cooldown of Steed Charge by 1 seconds.
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| - (2) Set:
- Your Spirit Generators have 25% increased attack speed and 100% increased damage.
- (4) Set:
- Dashing Strike spends 75 Spirit, but refunds a Charge when it does.
- (6) Set:
- Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 300% for 6 seconds.
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| - (2) Set:
- When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 seconds worth of Haunt damage.
- (4) Set:
- Soul Harvest gains the effect of every rune and has its cooldown reduced by 1 seconds every time you cast Haunt or Locust Swarm.
- (6) Set:
- Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 seconds worth of remaining damage.
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| - (2) Set:
- Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.
- (4) Set:
- Increase the damage of Shield Bash and Sweep Attack by 750%.
- (6) Set:
- Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 10% damage reduction for 8 seconds. This effect stacks up to 5 times.
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| - (2) Set:
- +250 Strength
- +250 Dexterity
- +250 Intelligence
- +250 Vitality
- (3) Set:
- Increases Death's Breath drops by 1.
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| - (2) Set:
- Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.
- (4) Set:
- You take 50% less damage for 8 seconds after landing with Falling Sword.
- (6) Set:
- Increase the damage of Blessed Hammer by 1250% and Falling Sword by 500%.
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| - (2) Set:
- Summon a permanent Spider Queen who leaves behind webs that deal 4000% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
- (4) Set:
- Hex gains the effect of the Toad of Hugeness rune. After summoning a Toad of Hugeness, you gain 50% damage reduction and heal for 10% of your maximum Life per second for 15 seconds.
- (6) Set:
- The damage of your creature skills is increased by 1500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
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| - (2) Set:
- Furious Charge refunds a charge if it hits only 1 enemy.
- (4) Set:
- Furious Charge gains the effect of every rune and deals 300% increased damage.
- (6) Set:
- Every use of Furious Charge increases the damage of your next Fury-spending attack by 750%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
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| - (2) Set:
- While equipped with a melee weapon, your damage is increased by 1200%.
- (4) Set:
- Shadow Power gains the effect of every rune and lasts forever.
- (6) Set:
- Impale deals an additional 40000% weapon damage to the first enemy hit.
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| - (2) Set:
- Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% for 2 seconds.
- (4) Set:
- You take 50% less damage for 20 seconds after damaging an enemy with Bombardment.
- (6) Set:
- The attack speed of Punish and Slash are increased by 50% and deal 800% of your Thorns damage to the first enemy hit.
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| - (2) Set:
- Every third hit of your Spirit Generators applies Exploding Palm.
- (4) Set:
- Your Seven-Sided Strike deals double its total damage with each hit.
- (6) Set:
- Increase the damage of your Exploding Palm by 250% and your Seven-Sided Strike detonates your Exploding Palm.
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| - (2) Set:
- Your generators generate 2 additional Hatred and 1 Discipline.
- (4) Set:
- Gain 60% damage reduction and deal 60% increased damage for 8 seconds if no enemy is within 10 yards of you.
- (6) Set:
- Your generators, Multishot, and Vengeance deal 40% increased damage for every point of Discipline you have.
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| - (2) Set:
- Archon gains the effect of every rune.
- (4) Set:
- Archon stacks also increase your Attack Speed, Armor, and Resistances by 1%.
- (6) Set:
- You also gain Archon stacks when you hit with an Archon ability.
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| - (2) Set:
- Increase the damage per second of Rend by 500% and its duration to 15 seconds.
- (4) Set:
- During Whirlwind you gain 50% damage reduction and your applied Rends deal triple damage.
- (6) Set:
- Whirlwind gains the effect of the Dust Devils rune and Dust Devils damage is increased to 2500% weapon damage.
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| - (2) Set:
- +250 Vitality
- Increases damage against elites by 10.0%
- (3) Set:
- Reduces damage from elites by 10.0%
- +25% Extra Gold from Monsters
- (4) Set:
- You are immune to Desecrator, Molten, and Plagued monster ground effects.
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| - (2) Set:
- Increases Fury Generation by 10 (Barbarian Only)
- During Whirlwind you gain 30% increased attack speed and movement speed.
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| - (2) Set:
- Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.
- Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards.
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| - (2) Set:
- Vault deals 800% increased damage.
- Vault costs 8 Hatred instead of Discipline.
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| - (2) Set:
- +999 Fire Thorns Damage
- (3) Set:
- 1.1% Chance to Fear on Hit
- (4) Set:
- +3% Damage to Demons
- Chance to reflect projectiles when you are hit by enemies.
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| - (2) Set:
- While standing still, damage dealt is increased by up to 100%.
- While moving, damage taken is reduced by up to 50%.
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| - (2) Set:
- +40 Resistance to All Elements
- Attack Speed Increased by 5.0%
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| - (2) Set:
- Call of the Ancients last until they die.
- (4) Set:
- Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack.
- (6) Set:
- While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% increased damage.
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| - (2) Set:
- Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.
- (4) Set:
- Gain the base effect of all four Mantras at all times.
- (6) Set:
- Gain the five runed Mystic Allies at all times and your damage is increased by 50% for each Mystic Ally you have out.
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| - (2) Set:
- While this is your only Item Set bonus every Ancient item you have equipped increases your damage dealt by 100% and reduces your damage taken by 4%.
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| - (2) Set:
- Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.
- Your Hex - Angry Chicken explosion damage is increased by 400% and slain enemies trigger an additional explosion.
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| - (2) Set:
- Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack.
- (4) Set:
- Rain of Vengeance deals 100% increased damage.
- (6) Set:
- After casting Rain of Vengeance, deal 500% increased damage and take 60% reduced damage for 10 seconds.
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| - (2) Set:
- +35 Strength
- +35 Dexterity
- +35 Intelligence
- +35 Vitality
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| - (2) Set:
- When reaching maximum Spirit, all damage is increased by 150%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.
- The damage of your Spirit Generators is increased by 1.5% for each point of Spirit you have.
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| - (2) Set:
- Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set:
- Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set:
- Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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| - (2) Set:
- Your Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%.
- (4) Set:
- You and your pets take 3% less damage for every Fetish you have alive.
- (6) Set:
- Enemies hit by your Mana spenders take 1500% increased damage from your pets for 8 seconds.
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| - (2) Set:
- +110 Vitality
- Regenerates 130 Life per Second
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| - (2) Set:
- +30 Resistance to All Elements
- (3) Set:
- 2.50% of Damage Dealt Is Converted to Life
- +300 Holy Thorns Damage
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|
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| - (2) Set:
- Reduces damage from melee attacks by 2.0%
- (3) Set:
- Reduces damage from ranged attacks by 2.0%.
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| - (2) Set:
- Regenerates 20 Life per Second
- (3) Set:
- +20 Resistance to All Elements
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|
| - (2) Set:
- Attack Speed Increased by 2.0%
- (3) Set:
- 10% Better Chance of Finding Magical Items
- +50% Experience. (5.0% at level 70)
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|
|
|
| - (2) Set:
- +2% Life
- +20% Experience. (2.0% at level 70)
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