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- Primary
- Secondary
- Defensive
- Techniques
- Focus
- Mantras
22 Entries | ||
Primary | Proc Rate per Hit/Tick | |
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Fists of Thunder Generate: 14 Spirit per attack Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning. Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you. |
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Deadly Reach Generate: 12 Spirit per attack Project lines of pure force over a short distance for 150% weapon damage as Physical. Every third hit has a 50% chance to knock enemies up into the air. |
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Crippling Wave Generate: 12 Spirit per attack Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. |
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Way of the Hundred Fists Generate: 12 Spirit per attack Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical. |
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Secondary | Proc Rate per Hit/Tick | |
Lashing Tail Kick Cost: 50 Spirit Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical. |
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Tempest Rush Cost: 30 Spirit Charge directly through your enemies, dealing 390% weapon damage while running. |
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Wave of Light Cost: 75 Spirit Focus a wave of light that crushes enemies for 835% weapon damage as Holy. |
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Defensive | Proc Rate per Hit/Tick | |
Blinding Flash Cooldown: 15 seconds Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. |
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Breath of Heaven Cooldown: 15 seconds A blast of divine energy heals you and all allies within 12 yards for 69735 - 91192 Life. Heal amount is increased by 30% of your Health Globe Healing Bonus. |
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Serenity Cooldown: 16 seconds You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. This ability does not start its cooldown until after its effects expire. |
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Inner Sanctuary Cooldown: 20 seconds Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside. |
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Techniques | Proc Rate per Hit/Tick | |
Dashing Strike Cost: 1 Charge Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical. You gain a charge every 8 seconds and can have up to 2 charges stored at a time. |
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Exploding Palm Cost: 40 Spirit Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies. |
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Sweeping Wind Cost: 75 Spirit Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. |
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Focus | Proc Rate per Hit/Tick | |
Cyclone Strike Cost: 50 Spirit Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy. |
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Seven-Sided Strike Cost: 50 Spirit Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes. This ability does not start its cooldown until after its effects expire. |
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Mystic Ally Cooldown: 30 seconds Active: Your mystic ally has its damage increased by 50% for 10 seconds. Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. |
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Epiphany Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. |
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Mantras | Proc Rate per Hit/Tick | |
Mantra of Salvation Cost: 50 Spirit Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds. Passive: You and your allies within 60 yards gain 20% increased resistance to all elements. Only one Mantra may be active at a time. |
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Mantra of Retribution Cost: 50 Spirit Active: Increase the amount of damage dealt to 202% for 3 seconds. Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit. Only one Mantra may be active at a time. |
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Mantra of Healing Cost: 50 Spirit Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second. Only one Mantra may be active at a time. |
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Mantra of Conviction Cost: 50 Spirit Active: Damage bonus is increased to 20% for 3 seconds. Passive: Enemies within 30 yards of you take 10% increased damage. Only one Mantra may be active at a time. |