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- Primary
- Secondary
- Defensive
- Force
- Conjuration
- Mastery
26 Entries | ||
Primary | Proc Rate per Hit/Tick | |
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Magic Missile This is a Signature spell. Signature spells are free to cast. Launch a missile of magic energy, dealing 230% weapon damage as Arcane. |
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Shock Pulse This is a Signature spell. Signature spells are free to cast. Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning. |
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Spectral Blade This is a Signature spell. Signature spells are free to cast. Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane. |
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Electrocute This is a Signature spell. Signature spells are free to cast. Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. |
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Secondary | Proc Rate per Hit/Tick | |
Ray of Frost Cost: 16 Arcane Power Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds. Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold. |
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Arcane Orb Cost: 30 Arcane Power Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards. |
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Arcane Torrent Cost: 16 Arcane Power Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location. Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane. |
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Disintegrate Cost: 18 Arcane Power Channel a beam of pure energy, dealing 390% weapon damage as Arcane. Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane. |
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Defensive | Proc Rate per Hit/Tick | |
Frost Nova Cooldown: 11 seconds Blast nearby enemies with an explosion of ice and freeze them for 2 seconds. |
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Diamond Skin Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks. |
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Slow Time Cooldown: 15 seconds Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%. |
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Teleport Cooldown: 11 seconds Teleport through the ether to the selected location up to 50 yards away. |
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Force | Proc Rate per Hit/Tick | |
Wave of Force Cost: 25 Arcane Power Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies. |
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Energy Twister Cost: 35 Arcane Power Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path. |
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Hydra Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire. Only one Hydra may be active at a time. |
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Meteor Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds. |
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Blizzard Cost: 40 Arcane Power Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack. |
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Conjuration | Proc Rate per Hit/Tick | |
Ice Armor Cost: 25 Arcane Power Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes. Only one Armor may be active at a time. |
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Storm Armor Cost: 25 Arcane Power Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes. Only one Armor may be active at a time. |
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Magic Weapon Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes. Requires Weapon |
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Familiar Cost: 20 Arcane Power Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes. |
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Energy Armor Cost: 25 Arcane Power Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes. Only one Armor may be active at a time. |
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Mastery | Proc Rate per Hit/Tick | |
Explosive Blast Cost: 20 Arcane Power Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards. |
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Mirror Image Cooldown: 15 seconds Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life. Spells cast by your Mirror Images will deal 10% of the damage of your own spells. |
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Archon Cooldown: 120 seconds Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%. Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon. |
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Black Hole Cost: 20 Arcane Power Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. |